Ball Pursuit

What?

• Design a two-player marble chase with modular bumpers and tracks • Create a core loop that feels responsive and competitive • Ensure prototypes are manufacturable and serviceable • Capture alignment and assembly details for repeatability • Document test findings to steer next design iteration

How?

• Model tracks, bumps, and shell; 3D print and assemble prototypes • Run gameplay tests; log issues like outer-bumper jams and ball ejection • Adjust lip heights, transitions, and bumper compliance • Add datums and alignment features to reduce build variance • Prioritize fixes and capture recommendations for the next sprint

Results

• Playable prototype demonstrating the chase mechanic • Known failure modes isolated with likely root causes • Inner bumper performance improved; border jamming localized • Actionable design changes queued for the next revision • Clear feasibility with expansion ideas documented

University of Waterloo (ME100)

2024

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Adam Benaissa

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